For use in stroke-induced cognitive impairment, MCI, AD, ADHD, etc., certified as a Class II medical device
Traditional cognitive rehabilitation faces three core pain points; VR digital therapeutics provide a systematic solution.
Stroke patients often stop rehabilitation upon discharge due to the lack of effective tools at home. Gamified VR training transforms tedious cognitive exercises into immersive interactive experiences, improving patient compliance by 300%.
Compliance +300%Traditional MoCA/MMSE scales rely on subjective scoring and clinical experience, making it difficult to capture subtle cognitive changes. The VR system collects objective data such as millisecond-level eye-tracking trajectories, reaction times, and spatial behaviors, providing quantitative evidence for precise assessment.
Objective Data CollectionChina faces a shortage of over 300,000 rehabilitation therapists, resulting in low efficiency for one-on-one training. One VR device can serve 4-6 patients simultaneously, freeing therapists from repetitive tasks to focus on protocol design and clinical decision-making.
Efficiency Ratio 1:6Validated by real case data, covering six major indications.
The virtual classroom scenario simulates a real classroom environment. Through sustained attention and inhibitory control training, the SNAP-IV score decreased from 42 to 22, leading physicians to halve the medication dosage after evaluation.
Supermarket shopping social simulation training improved from complete inability to a 95% task completion rate, successfully generalizing to real-world scenarios for independent shopping.
6-month VR cognitive and home safety combined training raised the MoCA score from 22 to 26, approaching normal levels.
7 medical device registration certificates, market access in China and international markets
Book a demo now to see how the VR cognitive rehabilitation system is changing the paradigm of brain disorder treatment